Tag Archives: Gaming

What is the Setup for Your Real-Life Games?

Photo by Adi Goldstein on Unsplash

(An excerpt. Read the full article on Medium)

Definition of a setup

So, we have a great goal in the Self-Gamification game. Now, it’s time to think of a setup defining the frames, in which the Self-Gamification game player in you can reach the goal of making your project feel like a brilliant game for the project game player part of you.

Before looking at the setup of the Self-Gamification game, let’s find out what the word “setup” means in general and in games.

In general, a setup is:

“the way in which things are organized or arranged.” — Cambridge Dictionary

In video games, it would be the hardware and the software you need to set up to play a specific game.

In a board or a card game, these would be one or more boards, decks of cards, dice, figurines, and possibly others.

The description of how to lay out the tools you have so that you can start playing the game also belongs to the setup.


The setup in the Self-Gamification game

So what is the setup in the Self-Gamification game?

Hm, that is a tricky question.

Once, I wrote a little book, 5 Minute Perseverance Game, and I wrote it before I had heard about gamification. I structured this book as a description of a board game. Like most board game descriptions, it has a section called “Setup.” It’s short in the book, so I quote it in full length here, and I also add the title and the beginning of the subsequent section called the “Flow of Play and Rules.”

Setup

You put yourself in front of what your project demands to be carried out. That could mean a notebook and a pen or a computer for a writer, a guitar and sheet music for an aspiring musician, or a dictionary and exercise book for a language learner and so on.

Then you sit, stand, lie down, or take whatever other starting position you need to work on your project. And…

Flow of Play and Rules

You play.

Well… you work on your project. “

— Victoria Ichizli-Bartels, 5 Minute Perseverance Game

Thus, anything you need for the project would be a part of your setup also in the Self-Gamification game.

But this is not all.

Anything you are aware of about your project game player (yourself), especially at the moment of turning that specific project into a fun game (or a set of games), is a part of your setup.

(Continue reading on Medium)


More on Turning Life into Fun Games

Books

“Gameful Life” Series

Gameful Project Management
Self-Gamification Based Awareness Booster for Your Project Management Success
(Book 1)

Gameful Healing
Almost a Memoir; Not Quite a Parable
(Book 2)

Gameful Isolation
Making the Best of a Crisis, the Self-Gamification Way
(Book 3)

Standalone Books

The Who, What, When, Where, Why &
How of Turning Life into Fun Games

A Compressed Version of the Self-Gamification Happiness Formula

Self-Gamification Happiness Formula
How to Turn Your Life into Fun Games

5 Minute Perseverance Game
Play Daily for a Month and Become the Ultimate Procrastination Breaker

Online Course

Motivate Yourself by Turning Your Life Into Fun Games
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification
(on Udemy)

The Goal of Turning One’s Life into Fun Games

Image by the author

(An excerpt. Read the full article on Medium)

An acronym: SG = Self-Gamification

The goal, the mission, and the win-state of the SG game

Thus, let’s define the goal of the SG game and find out what is your mission in this game.

The ultimate goal in the SG game is to make your reality engaging, entertaining, and fun.

You choose a target (which can be a challenge, a project, or activity) and take on a mission to turn this target into a fun, self-motivational game, which is enticing for the player (yourself) to engage and enjoy.

You could say, the SG game is mostly a game designer’s game. You play the role of the self-motivational game designer. But also that of your first player testing your games.

The win-state in the SG game is the state of flow.

“There is virtually nothing as engaging as this state of working at the very limits of your ability — or what both game designers and psychologists call ‘flow.’ When you are in a state of flow, you want to stay there: both quitting and winning are equally unsatisfying outcomes.” — Jane McGonigal, Reality is Broken

So, you, as a designer of your self-motivational games, are on a quest to design (or re-design) your challenges, projects, and activities. And do that in such a creative way that it facilitates the player (yourself) to enter the state of flow willingly and effortlessly, whatever the challenge, project, or activity game might be, and whatever the player (yes, yourself) might think of it.

(Continue reading on Medium)


More on Turning Life into Fun Games

Books

“Gameful Life” Series

Gameful Project Management
Self-Gamification Based Awareness Booster for Your Project Management Success
(Book 1)

Gameful Healing
Almost a Memoir; Not Quite a Parable
(Book 2)

Gameful Isolation
Making the Best of a Crisis, the Self-Gamification Way
(Book 3)

Standalone Books

The Who, What, When, Where, Why &
How of Turning Life into Fun Games

A Compressed Version of the Self-Gamification Happiness Formula

Self-Gamification Happiness Formula
How to Turn Your Life into Fun Games

5 Minute Perseverance Game
Play Daily for a Month and Become the Ultimate Procrastination Breaker

Online Course

Motivate Yourself by Turning Your Life Into Fun Games
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification
(on Udemy)