Tag Archives: #gamefullife

Sharing My Self-Motivational Games

I love approaching life gamefully! One of the reasons?

It is because, when I am not motivated and resist engaging in an activity I want to pursue, I don’t berate myself, or at least not long, but instead treat myself as a game designer would his or her best and most trusted game-tester. If the gamer does not engage, something is wrong with the game.

What does it have to do with the topic of this post? The following.

It’s been some time since I blogged here. (See my previous blog post and how fantastically it connects to the introduction and motivation for this one and the project it introduces, even if I haven’t planned that explicitly.) I tried to come back and do it again, but the practice remained sporadic. I blogged on Medium more regularly, with breaks in between. When I looked at the longer stretches with more writing and engagement on my part as a blogger on either of the platforms, I saw that it was when I was blogging a book or sharing excerpts of one or the other I wrote.

I love reading and writing books. Books feel like epic adventure games with many fun levels made of parts, chapters, and paragraphs.

And as luck might have it, I am working on two books on self-gamification right now. So, I decided to move one of the book projects from Medium to here.

It is about my various self-motivational games, or, as I also call them, “My Reality Game Collection.” I wrote and published an article on Medium with this title, which will serve as an introduction to the book or collection of books, where I will share various projects, activities, practices, and others, approaching them as if they were games I design, develop, and play.

Here is this article to start this fun project of sharing my reality game collection with you to get inspiration on how you can approach your reality with fun, joy, and success.

Originally published on Medium by Victoria Ichizli-Bartels in Gameful Life (5 min read),
Oct 23, 2024. To read on Medium, follow this link.


My Reality Game Collection

And how I design, develop, and play my life.

Photo by Nick Fewings on Unsplash

For over a decade now, I’ve been approaching parts or the whole of my life as if they were games I design (or co-design), develop, and play.

I’ve played many self-motivational games over the years. Self-motivational games are projects, activities, and practices that I approach as if they were games, which, in my opinion, they are since anything in life has the same core components games do.


I discovered that in anything you approach gamefully, motivation becomes a readily available by-product, including its most coveted by game and gamification designers type, intrinsic motivation.

Alone, the inability of many life gamers and myself to give up living gamefully and instead be creative and resourceful with everything we are up to attract curiosity from those who hear about this opportunity.

I am often asked about different self-motivational games I play, both those I play now and those I played in the past, which I either don’t play anymore or play once in a while.

At some point, I realized I had a whole collection of self-motivational games.

Well, my life is such a collection of self-motivational games since these games are nothing other than what I take on in my life’s journey.

That’s how I started thinking of my current self-motivational game collection, especially the scores I record in my little book, Vica’s Points and Badges Game Book. Vica is short for Victoria. This little book reflects a big part of my reality game collection.

Photo by the author, Victoria Ichizli-Bartels (aka Vica)

If I use my first name for this real-life game collection, it would be Victoria’s Reality Game Collection, abbreviated VRGC. When I shared this abbreviation with gamers in my family, my son said that VRGC should stand for Virtual Reality Game Console. Upon an online search, I found this acronym to mean “Voucher Register & General Control,” and used rarely. It is attributed to the use in the following category: “Military and Government.” But I must say, I like the acronym VRGC to stand for “Victoria’s Reality Game Collection.” However, I must admit that MRGC for My Reality Game Collection sounds great, too. And YRGC, Your Reality Game Collection, must be fantastic, too, since it is yours alone, and you have the power to design, develop, and play it.


Game designers and players learn from other game designers and players. They look over their shoulders and get inspired. I get inspired by gamers in my life and by books and articles on game design, psychology, and other intriguing topics. As a life gamer, I enjoy sharing my games and their designs and frameworks.

Here is a summary of my game collection.

I play:

  • Awareness games
  • Ambition games
  • Health and well-being games
  • Habits games
  • Learning and growth games
  • Perseverance games
  • Relaxation games
  • and many others.

Many of these games can be attributed to more than one type.

I also play games based on the game elements or mechanics that drive them:

  • Booster games
  • Gemstone games
  • Streak games
  • Counter games
  • and others.

I also play briefly some of my self-motivational games without recording any points.


The way I reward myself in these games differs, too.

For example, in the Awareness Booster Game (ABG) and Exploring Emotions Game (EEG), I observe the world around and inside me and get inspired and awed by the epiphanies I make on the way. I also observe and explore emotions, especially those I get confused by, and acknowledge my participation in these games daily. So, I never lose in these two games; their score reflects all the days since starting to acknowledge my participation in them daily and recall what observations and epiphanies I made.

In others, like Super Sleeper Game, I have multiple scores to record my progress, reward myself when I get enough sleep or punish myself in small ways for sleeping less or precisely seven hours. This epic game is one of those I continually develop to keep myself motivated to get enough sleep. This game helped me to go from over forty hours of deficit reached within half a year to almost 380 hours in plus gathered in almost four years (over forty-five hours on average per each half a year) since playing this game. And all these numbers reflect the improved health I experience due to getting enough sleep and taking better care of myself.

There are also many other designs in between the above two.

You can see the earlier design of the Super Sleeper Game in my book Gameful Habits (see below its description and where you can purchase it).

In the photograph below, you can see the recent recordings of my games, including the Super Sleeper Game with its points, coins, and gemstones abbreviated as T for tourmaline, R for ruby, D for diamond, N for nephrite jade, and O for obsidian or opal, Awareness Booster Game (ABG), Exploring Emotions Game (EEG), and other games and game elements.

Photo by the author, Victoria Ichizli-Bartels

Why do I do all that and approach my life gamefully as if it were a collection of games I design, develop, and play? There are many, many reasons. Here are two main ones:

  1. The activities I enjoy and want to succeed with become even more fun and fantastic to experience. And I reward myself for any progress I make in them.
  2. Those I commit to but sometimes think I don’t enjoy become those I discover I can enjoy, either by adding fun game elements, watching my progress with them, and getting closer to their goals, or by discovering something new and fun that I was unaware of before that.

Thank you!

I hope you enjoyed reading this article. I enjoyed the writing game for it, which is part of my Ambition Project Games (APG), visible in my little score book shown above.

I will be off to another game from My Reality Game Collection (MRGC) in a minute. How does YRGC — Your Reality Game Collection — look like? Feel free to share this with me through the channel where you discovered this post.


Standalone, Book 7, Gameful Life Series

Gameful Habits:
How to Turn Your Daily Practices Into Fun and Exciting Games

⇒ Click to buy on Amazon ⇐
⇒ Click to buy elsewhere⇐

Turn your daily practices into fun and exciting games.

Many people struggle to motivate themselves to start the day, work on a project, or maintain a healthy or otherwise beneficial habit. They consider many of their daily routines to be a necessary chore that they will never enjoy.

The pioneer of Self-Gamification — a unique approach to turning life into fun games — Victoria Ichizli-Bartels, has discovered another way for herself, and offers this possibility to others by sharing her experiences.

In this unconventional book on habits, Victoria shares the Super Sleeper game she created to ensure she got enough sleep, and how this success was extrapolated to the other habits and daily practices she wanted to develop.

Read Gameful Habits, and you will learn the three skill sets required to succeed in your self-motivational games, i.e. any habits, projects, challenges, tasks, or other activities turned into fun games. These skill sets are:

  1. Seeing yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do;
  2. Identifying your dreams and goals, and taking action, one small and effortless step at a time, the kaizen way;
  3. Applying gamification; that is, seeing and treating whatever you are up to like a game, and learning to appreciate every step on the way with gameful rewards.

These skill sets, which you can easily put into practice immediately — along with the awareness that when you turn your life into fun games, you are both the player and the designer of these games — will help you turn happiness into a lifestyle, and health and other beneficial practices into exciting games that you can’t wait to design, play, and continue developing.


You can check out my articles on Medium by following this link.

Some of Our Ideas Might Be Nothing Else Than Misconceptions

Photo by Andrea Davis on Unsplash

***

It can be enlightening to revise our thoughts and ideas occasionally. We can discover some interesting misconceptions when we look closely and without judgment.

I discovered such a misconception for myself regarding blogging and newsletter marketing, which are essential for all entrepreneurs. I had this idea that I didn’t like doing either. In general. And that it was always that way. That I did it because I thought I had to.

But recently, I became aware that it was not the case. There were many times when I enjoyed doing both — blogging and writing newsletters. And indeed, there were times when I didn’t. But the latter didn’t mean I hated doing them in general, as I thought for quite some time.

The actual reason for my reluctance turned out to be that I didn’t enjoy what I thought I should have been writing. Not blogging in general, but the things I decided I had to blog about or write about in the newsletters.

So, a couple of days ago, I realized what I wanted to do. I wanted to write something new on Medium and here on my blog. I wanted to experiment with different topics and be gameful and playful with them.

As I became aware of that, I realized that having short little projects for blogging on Medium and my website and writing newsletters will satisfy the so-called “shiny object syndrome.”

The New York Times and USA Today best-selling and self-publishing author Joanna Penn addresses the “shiny object syndrome” in her acclaimed book How To Write Non-Fiction: Turn Your Knowledge Into Words. This syndrome essentially describes being distracted from, and therefore procrastinating about the project you want or need to pursue by other things that pique your curiosity.

So, by exploring something new in my blog posts, say twice a month (once for Medium and once for my blog here), I would give myself a breather from the long book projects where I play the perseverance game, and with that satisfy my curiosity for something new and “shiny.”

Another author I gladly learn from is Rachel Aaron. In her brilliant book 2k to 10k: Writing Faster, Writing Better, and Writing More of What You Love, among many other great things, she said the following (the emphasis is done as in the original):

If you are not enjoying your writing,
you’re doing it wrong.

“A book is not a battle, nor is it a conquest. A book is a story, and telling it should be an enjoyable exercise.” —

Rachel Aaron, 2k to 10k: Writing Faster, Writing Better, and Writing More of What You Love

A blog is not a battle either, and I am glad I took the time to remind myself to enjoy the blogging exercise and write about it.

I hope you enjoyed reading this, too.

I wish you joy with your writing or any other endeavor!

Because

“[W]e can only bring joy with what we love and enjoy doing.”

This quote is from a parable, Gameful Writing, which I wrote on turning writing (and life) into fun games.

I invite you to check it out:

Image by the author

Check out or buy the book here:

Gameful Writing on Amazon.com
Gameful Writing on other online bookstores

 

P.S.

If you want unlimited access to all Medium articles (including mine), I invite you to become a Medium member (subscriber). Medium is an excellent place for both writers and readers. Please note that I will receive a portion of your membership fee if you subscribe using this link. That will be a fantastic support for my work.

P.P.S.

If you want to follow me outside Medium, join my mailing list here.

Blogging Here Again

Photo by Sixteen Miles Out on Unsplash

***

It’s been some time since I blogged here. I started blogging in April 2013. You can read my first-ever blog post here. So, it was over ten years ago. I didn’t stop blogging altogether after my last post was published here on October 12, 2021, but I did it on Medium.

My blogging on Medium also slowed because I love spending my creative time writing books. But I am not stopping to blog entirely. There is something that keeps me here. I guess this is the possibility to connect with you, dear reader, and let you know what is happening in my writing life and life-gaming.

On Medium and for some time, I have been sharing excerpts from my books. Here and from now on, I will share various of my self-motivational games with you and my thoughts on turning life into fun games. Some new material might find its way into my books or to Medium, and some won’t. I will let myself explore and find out.

The frequency of the blogs will be relaxed and sporadic. My guess is about once a month or once every two months. Our lives are busy, and I don’t want to bombard you with too many blog posts.

And now, I will have a little game called “coffee break” and then return to my other real-life games. I wish you a wonderful summer!

But wait! Before you go, I have a little something for you, and it is an excerpt from my latest book on living gamefully called Self-Help and Self-Care Games.

***

Our lives are never static and always evolve, often in surprising and unexpected ways, even if we often try to label them with one word or phrase.

A single recipe for self-help and self-care can never satisfy our needs in the long run.
Drawing parallels with and inspiration from games can help here.

Successful online games get regular updates and new features. Or maybe some older and forgotten features, but reinvented and shown in a new light. Even board games get extensions, expansions, and new releases. Some card games carry blank cards for the players to create their own extensions.

One of the reasons lies in the following wisdom:

[T]he destiny of games is to become boring, not to be fun. Those of us who want games to be fun are fighting a losing battle against the human brain because fun is a process and routine is its destination.” — Raph Koster, Theory of Fun for Game Design

This awareness is fantastic, isn’t it? Both the understanding that there are many perfect ways to do the same thing and the realization that games or gamified systems (such as apps for maintaining healthy habits and others) or all those self-care, self-help, and self-love recipes are not a one-off solution for all our troubles and a one-time pill to regain our happiness. They are the stepping stones on our way to identifying what is fun and joyful for us at any given moment.

Here is a follow-up thought from the same book by Raph Koster:

“Many games, of course, seem to become more fun as you learn more about them. This has a lot to do with the nature of the challenge presented in those games; they tend to present problems of a certain complexity level that reveals more subtleties the deeper in you go.” — ibid.

Many successful games (such as chess) are multidimensional and have a deeper, changing nature.

Our lives have this changing nature. We usually resist it, but seeing and treating anything in our lives as games can show us how fun they can actually be.

And if we have learned everything from a real-life game (or at least think so), we can either add fun elements to its design to keep ourselves engaged until the end of the game or until we achieve a specific goal or level, or leave that game and go on to another. And if we want, we can come back to it later.

***

Turn Your Daily Practices into Fun Games — Gameful Habits Will Show You How

***

What habits can be turned into fun games?

Any project or activity, and any habit representing or comprising it, can be turned into fun games. The best candidates are those you procrastinate about but want to pursue. You can also turn the behaviors you want to avoid or do less often into fun games, by limiting the rewards you give yourself for them and increasing the rewards for activities you procrastinate over.

***

To find out more, read Gameful Habits: How to Turn Your Daily Practices into Fun Games (a standalone book and Book 7 in the “Gameful Life” series).

Here is the link to it on Amazon.com, where you can read the description and read the free sample:

And here is the link to the book’s page on my website, where you can find links to the book on other online stores as well:

See you on the book’s pages.

Join the Gameful Habits Launch Team

***

Habits are both visible and invisible threads, sometimes representing and always connecting the projects, activities, tasks, challenges, or anything else we want to master or tackle. — Gameful Habits

***

I will soon launch my book called Gameful Habits: How to Turn Your Daily Practices into Fun Games.

Since habits are always present in our lives and (often) minds, I decided to do the following. I invite you to participate actively in the launch of this book. It will be a standalone book in a collection (series) of books I call “Gameful Life.”

You will get:

  • A review (i.e., free) copy of the book in e-format of your choice (you can choose between epub, mobi, or pdf) as soon as the book is published or even a little earlier (as soon as I submit it to the online shops).

I’ll need your help with (depending on your preference, one or both of) the following:

  • Spread the word about the book on social media and/or other places (e.g., your blog or per e-mail) by using the marketing materials (visuals and quotes) I will prepare and share with you. You can also post thoughts of your own.
  • An honest review of the book on Amazon, other online stores online, and/or Goodreads.

Join now:

The book will be published within the coming two, three weeks. I will self-publish it without using a pre-order scheme. So, it will be available as soon as the retailers verify it and make it available for purchase.

Since the publishing date is only two, three, or maybe even less than two weeks away (I only need to make one more read-through), there might be only two handfuls of days (or even less) to join the team. Therefore, don’t wait, join, and learn how to have fun while turning habits into fun games.

Here is the description of the book:

Description of the Gameful Habits

Turn your daily practices into fun and exciting games.

Many people struggle to motivate themselves to start the day, work on a project, or maintain a healthy or otherwise beneficial habit. They consider many of their daily routines to be a necessary chore that they will never enjoy.

The pioneer of Self-Gamification — a unique approach to turning life into fun games — Victoria Ichizli-Bartels, has discovered another way for herself, and offers this possibility to others by sharing her experiences.

In this unconventional book on habits, Victoria shares the Super Sleeper game she created to ensure she got enough sleep, and how this success was extrapolated to the other habits and daily practices she wanted to develop.

Read Gameful Habits, and you will learn the three skill sets required to succeed in your self-motivational games, i.e. any habits, projects, challenges, tasks, or other activities turned into fun games. These skill sets are:

  1. Seeing yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do;
  2. Identifying your dreams and goals, and taking action, one small and effortless step at a time, the kaizen way;
  3. Applying gamification; that is, seeing and treating whatever you are up to like a game, and learning to appreciate every step on the way with gameful rewards.

These skill sets, which you can easily put into practice immediately — along with the awareness that when you turn your life into fun games, you are both the player and the designer of these games — will help you turn happiness into a lifestyle, and health and other beneficial practices into exciting games that you can’t wait to design, play, and continue developing.

Join here:

To join, please send me an e-mail to vib@optimistwriter.com using the Subject line: “I want to join the Gameful Habits Launch Team” and let me know which e-mail address I should add to the team’s mailing list. Please note that I will also add your e-mail address to my general mailing list (Optimist Writer mailing list). You can unsubscribe from either or both at any time.

Thank you for taking the time to read this post!

I’m looking forward to hearing from you!

With best wishes,

Victoria