Category Archives: Self-Gamification

Self-gamification is the application of game design elements to one’s own life.
Self-gamification is a self-help approach showing you how to be playful and gameful.
In self-gamification, you are both the designer AND the player of your games.

Olympic Games Inside My Head, or Why the Point System is Perfect for the 5 Minute Perseverance Game

Results for days 15, 16, 17, 18, 19, 20, 21 of the round May 2017 of the 5 Minute Perseverance Game (5MPG): 11, 10, 11, 8, 9, 4, 6 points out of 11 possible for each day.

Results Total for week 2: 59 points out of 77 possible (more than 2/3 and more than in previous weeks of this month).

I mentioned in one of the previous posts on the 5 Minute Perseverance Game that the point system I have used in this game helped me to step over my procrastination when I thought a task was too hard to do.

Giving myself points helped me also to avoid hanging out for too long with other duties because those were so cozy to be with, while the other projects waited for their turn. Only one point per project per day turned out to be a brilliant way to maintain the balance in progressing between preferred and not-so-much-preferred projects.

When I share this approach with others, many tell me that I am tricking my mind. My usual answer is a cheerful yes.

Only in retrospect do I see that the statement about tricking my mind might be considered as an accusation of being dishonest with my brain, being dishonest with myself. That I don’t solve or overcome my procrastination but trick my mind into doing what I want to do.

Contemplating now on this possible argumentation, I would again have to agree with some of these statements.

No, I don’t overcome my procrastination and probably never will. And yes, by playing the 5 Minute Perseverance Game and giving myself daily a point for each step in each project of the game, I do the trick my mind into forgetting or bypassing the fretting thoughts and into fulfilling of what I want and have to do. Moreover, I trick it to do this step-by-step, with less drama around each task and with more fun.

Am I dishonest with myself when I do so? I don’t believe so. The positive results provide arguments for such a “cheating-the-brain-game.” But let us for a moment consider who is who in this game.

What is the difference between me and my brain? Is there any?

Award-winning self-help and personal growth authors Ariel and Shya Kane, have written the following in their acclaimed book “Practical Enlightenment”:

“If you want to be clear about what is a thought and what is ‘you,’ it’s simple. Any sentence that you say to yourself containing the word “I” is a thought:

  • I like / I don’t like
  • I don’t understand
  • I can’t
  • I want
  • I won’t
  • I am

Most people think that they are their thoughts. They believe that the voice they listen to, the voice that speaks to them about how they are doing, about how life is showing up, what they want or don’t want, is really them. They don’t think that they are listening to some disembodied commentary, one that is sometimes accurate and sometimes not.

You are not your voice. You have a voice. And when you can make the distinction between the one who listens and the voice, you get control over the mechanical nature of life.

That means that anything put in words about how I am doing or who I am are thoughts produced by my brain.

Then what about our heart’s desires? What are those visions we long for and which draw our attention, leave us sleepless at night, and eager to achieve those visions in the mornings? Who produces them?

A well-known American brain researcher, Jill Bolte Taylor, who experienced a stroke and shared her experience shortly before, during the stroke and the recovery in her acclaimed book “My Stroke of Insight: A Brain Scientist’s Personal Journey,” wrote the following intriguing words in this respect,

“Many of us speak about how our head (left hemisphere) is telling us to do one thing while our heart (right hemisphere) is telling us to do the exact opposite. Some of us distinguish between what we think (left hemisphere) and what we feel (right hemisphere).”

And a before that in the same paragraph she wrote,

“It appears that many of us struggle regularly with polar opposite characters holding court inside our heads. In fact, just about everyone I speak with is keenly aware that they have conflicting parts of their personality.”

That means that everything produced inside me, either thoughts or feelings, either they appear in my head or my heart or anywhere else in my body, either creative and uplifting or depressive and dragging, all that is produced by my brain. By different parts of it, but still by the same physical entity of my human body.

So, the same poor “girl”, that is my brain, is doing all the struggling, and wages all the wars in my head.

We all learned at school the story about the ancient Olympic Games and the idea behind them. We’ve heard that all wars and conflicts were stopped for the opponents to step into peaceful competitions in frames of the Olympic games. They got points, scores, and laurels.

So, if the creativity fights a battle with the fear in my head, why not let them put their wars aside and instead organize games. Why not give each of them points as they progress as well as laurels and applauds at the end of each round for whoever won and praise also for the other who gave her best but lost?

Yes, why not? By this, I will show respect to both opponents in my head, the one driving and the one pushing on breaks. I will show them this regard by organizing Olympic games for them. And not only for a short time but continuously and I will vary types of the games to keep them going and having fun, and me along with them. And if a war will erupt between them for any reason again, then I am sure that it will not last long, because these wars are not fun at all, while playing games is.

What is your opinion? Do you thinking giving points ourselves and praising for each step on the way to carry out tasks is cheating or is it a way for boosting motivation and creativity? And if it is cheating, is it so bad to let our brains to be cheated by themselves, since their fearful parts are tricking us into trembling and upsets quite often anyway? Does finding our ways for each moment in our lives need to be serious and hard work or can it be playful? Or is this game designing exercise for oneself a pure waste of time?

On the picture above: Credits: Photograph ©librestock.com under the keyword “Olympic.”

What is this blog series about? You can find this out in its first blog post called “5 Minute Perseverance Game – Moving my Favorite Game to my Writing Blog.”

Copyright © 2017 by Victoria Ichizli-Bartels

How much time does a project need daily to make real progress?

Results for days 10, 11, 12, 13, 14 of the round May 2017 of the 5 Minute Perseverance Game (5MPG): 10, 10, 7, 7, 3 points out of 11 possible for each day.

Results Total for week 2: 56 points out of 77 possible (more than 2/3).

In the book 5 Minute Perseverance Game, I offered several arguments why 5 minutes is an appropriate portion of time to make a small but visible step in any given project.

“The general recommendation is not to make the time for each move shorter than 5 minutes. You need some challenge, however short. And 5 minutes are long enough to manage something and short enough to put some pressure on you to actually do the work and do it quickly.” 5 Minute Perseverance Game

To give you an idea what can be done in this amount of time, here is an example. I have experienced many times that even very new and reluctant writers manage to write a couple of paragraphs in this amount of time.

In another chapter titled not entirely seriously “Warning on Addition,” I wrote the following,

“If you notice yourself getting too serious about the project you took into this game, it might then happen that you don’t work on it for 5, 10 or even 15 minutes, but for one, two or more hours a day. If you have the time for it and don’t have other wishes or commitments on the given day, then enjoy this creative time. In this case, you can use the moves in the 5 Minute Perseverance Game as a warm-up before a more intensive immersion into the project.

But if you have other things to do and you find yourself using the project in this game as an escape from other commitments, or if you are trying to get finished with this project, so that you can start another one soon, then playing this game for hours wouldn’t be helpful. In fact, the game you’re playing will lose its FUN factor.

What is a solution in this case? Set your timer for 5, 10, or more minutes, but definitely less than 30 minutes. Work on your project during this time, and then pack it away and forget about it for the rest of the day. You will discover a lot of energy and longing to do those other things you had to do, and you might even find fun in doing them.”

What would I recommend today after playing the game for almost a year day-in-day-out? I would still recommend at least 5 minutes and no more than 30 min for first timers per project a day.

But for those who played this or a similar game on habit development, I would suggest to become your own game designer and play with various parameters of the game, both times and types of projects. For example, a friend used this game to motivate herself to paint the walls in her house. The task always took more than an hour, also because she needed some time to prepare the actual “move” of painting, but the earning of a point motivated her and helped her to make considerable progress every day.

I rarely put timer nowadays feeling when a step is over. It can sometimes take only a few minutes, or last more than an hour. I learn more and more to observe when the fun in the given task reduces, and the tiredness appears. So, I either find ways to motivate myself to continue the work, when I need to meet a deadline, or I stop working on the given project until the next day.

What is your opinion? If you have a project or projects that you contemplate to take in such a game, what is the minimum amount of time you would need for a move? Why? What would take most time of your each move? The actual preparation of the utensils (as in the above example of painting rooms in a house) or contemplation of how to perform the move?

On the picture above: I did include spending time with family and friends as one of the activities/projects into the game this month, but I often forget to start these times intentionally. They come naturally and by themselves. Whether by visiting my sister and her husband, a week ago, or sitting in our garden and enjoying being “shot at” with a soap-bubble gun by my daughter, this past weekend. Only later, at the end of the day, I see that I earned a point there too. And I am glad to say that this one is present every day. My sister took this picture of me in front of a tiny waterfall in front of her and her husband’s house; she calls it lovingly and not without pride “our Niagara Falls.”

What is this blog series about? You can find this out in its first blog post called “5 Minute Perseverance Game – Moving my Favorite Game to my Writing Blog”.

Copyright © 2017 by Victoria Ichizli-Bartels

How the 5 Minute Perseverance Game can Ignite Fun and Motivation

Results for days 4, 5, 6, 7 of the round May 2017 of the 5 Minute Perseverance Game (5MPG): 7, 7, 4, and 8 points out of 11 possible for each day.

Results Total for week 1: 45 points out of 77 possible (more than 50%).

Results for days 8 and 9: 9 and 10 points out of 11 possible for each day.

Before I started posting and reporting on my progress in the “5 Minute Perseverance Game”, I was sharing this game with a group of friends, which is called “Procrastination Breakers’ Club.”

While reporting on the progress in different of my projects, I invited the members to share their thoughts on the game as well as what has happened to them while they played the game.

One year ago, I took for May 2016 a project that I thought would be annoying to finish. “I am going to prepare my novelette “Nothing Is As It Seems” for publishing,” I wrote in the comments to that month’s game round.

I had this idea that formatting and preparing a book for publication is complicated and too tedious. I wanted to have finished it already, so each step in doing it was an effort. And since I made the experience that the Perseverance Game can help me make progress with even the least favorite tasks, so I took this project into the game.

With time I forgot that the project was supposed not to be fun. Here is what I wrote on the last day of the May 2016 round, on May 31, “ I’ve spent more time than 5 minutes [on the project] today. I guess I was caught in the fun. 😉 … This process of formatting was probably the most relaxing of all four paperbacks (+ 3 pdfs) I have formatted [so far]. 🙂 I love this game. I even have now a game book to “play” other projects. I found the word for what we are doing here. We gamify our activities. 😉 I received a newsletter from a software provider for app consolidation with a link to a blog post about gamification. Can you imagine this? Just as I am launching a book about this. 😀 This kind of coincidences is simply amazing!“ [The book I mentioned being launched was the “5 Minute Perseverance Game”.]

So, the project I thought not to be fun became fun. I even “got caught in the fun.”

As it looks like, this little perseverance game can not only help us make time (broken into small bits) for and progress with the projects we like, but it can also ignite fun for the tasks we think we don’t like.

What is your opinion? Do you think “fun” has an absolute value? Or in other words, are you of the opinion that if one thing is fun to do than it is always fun doing? Or the other things that are not fun are they always not fun? Or can the way we feel about certain things and projects change with time?

On the picture above: A couple of years ago, my son didn’t go anywhere near zip-lines eying them very skeptically. That has changed now, and last week he had big difficulties leaving this one.

What is this blog series about? You can find this out in its first blog post called “5 Minute Perseverance Game – Moving my Favorite Game to my Writing Blog”.

Copyright © 2017 by Victoria Ichizli-Bartels

5MPG, May 2017, Day 2 & 3: Varying Types of the “Gamified” Projects

Results for Day 2 of the Round May 2017 of the 5 Minute Perseverance Game (5MPG):
5 points out of 11 possible.

Results for Day 3: 7 points out of 11 possible.

Are there any projects or types of activities unsuitable to be gamified, or in this case, taken in the 5 Minute Perseverance Game?

I don’t know an answer to this. Or rather my answer changes over time.

I used to think that contractual projects, as well as time with my family, are too “sacred” to be gamified.

But interestingly enough the point system help me often to stop commentary in my head when I have to perform some tricky or lengthy tasks.

For example, I had to analyze a long document and provide a written report on it. At another time I feared to implement self-edits into one of my books projects. In both cases, giving a point for each bit of the task done (a section or paragraph analyzed or edited) did the trick, and at some point, I forgot to give myself and record the points. The work went then smoothly. And it became a fun task to do. On top of that, telling about that approach to my customer served as a brilliant small talk and ice breaker at a meeting. My excitement (and possibly also quirkiness) brought smiles, and we could dive into the documents I analyzed with ease.

OK, you might say. Those experiences have to do with work. But what about your personal life and your family?

I haven’t played the game when it comes to playing with my children or spending free time with me. These come naturally, and I simply enjoy those times.

But I do use the game when it comes to taking care of official matters for my children, my mother, our vacation planning and other. This month I have a project/activity I attend to and give myself points for doing a bit of it (about 5 min) every day. I call it during this month “Family matters (including vacation planning).”

I have also played the perseverance game to develop healthy habits. When it comes to having enough sleep, I do allow my inner teenager or child take over, and as a result, I go too later to bed, while I still had to wake up early in the morning. So for two months in a row, I gave myself a point each day if I slept at least 6 hours that day.

I did the same with sports, although that one didn’t work out (yet) as well as with sleep.

So what do I think now after playing this game every day for almost a year with one or more projects every day? I believe that my experience will change every month or even every day as I play every project and every round of the game. For example, some of the projects were a bit tricky at the start of the round and went easily toward the end. The others like sports got a lot of enthusiasm from me at the beginning but then went for some longer sleep.

The great thing about this game I love the most is that I never have to finish it. I can try various projects and at different times of the year, different circumstances in my life and altering states of my mind.

Giving them 5 minutes a day for a whole month offers these projects a real chance for progress. And when I play the game then those changing circumstances, one of which is my mood, don’t bother me anymore but instead help me to investigate various strategies of the game in varying conditions.

What is your opinion? Do you also think that any project can be played in such a perseverance game or do you think that there are limits to gamification?

On the picture above: My son inspects the results of a longer project – growing crystals in a salt solution. Initial dismay that there were no larger crystals visible lifted when he discovered some perfect and glittering cubes at the end of the thread. Finding and saving them in a box helped to verdict the project as a fun one. 🙂

What is this blog series about? You can find this out in its first blog post called “5 Minute Perseverance Game – Moving my Favorite Game to my Writing Blog”.

Next blog post will address the main helping factor for success in perseverance game and gamification as a whole.

Copyright © 2017 by Victoria Ichizli-Bartels

5MPG, May 2017, Day 1: Number of Projects to Gamify

Results for Day 1 of the Round May 2017 of the 5 Minute Perseverance Game: 7 points out of 11 possible. See the explanation below.

“Gamification is the application of game-design elements and game principles in non-game contexts.” (Wikipedia)

At the time I wrote the book “5 Minute Perseverance Game: Play Daily for a Month and Become the Ultimate Procrastination Breaker” I used to take only one project into the game.

But recently I realized that the point system could benefit many of my projects, not only the writing ones, and not only the ones I wanted to do but neglected. It could also benefit also the consultancy projects, which I did anyway since there were contractual commitments. I didn’t “play” these projects for the whole month, as I do for my book and personal projects. But I did apply the point system to tricky tasks.

However, this game was also perfect for those tasks, which are my escape when I procrastinate something else. These are the “famous” laundry, cleaning, learning something new, while surfing the internet and reading periodicals in my Inbox, etc. I realized that especially in the case of those “escaping-to” projects, the one-point-per-project-per-day system (one for laundry, one learning a topic of interest for five minutes, etc.) is a good braking and stopping point to turn on to the other projects, which hadn’t been attended to yet. I can’t earn more than one point (or another fixed amount of points) per project per day. These are the rules I set for myself at the beginning of every calendar month, which corresponds to the length of one game round. The ambition to earn more points help me to stop doing those escape-to tasks for longer periods and attend to as many projects I want to do as possible on the given day and month.

So for this month, I took eleven projects in several different areas. It means that can earn maximum 11 points a day and 321 points in total now in May.

The number of projects varies for me from one month to another, depending on the seasons and holidays, as well as on the number of important projects. The relevancy is determined by their urgency and frequency of appearance, especially the visual one in my thoughts. Wishes of a heart often come in images.

I will address the art (types) of projects in the next post.

A question to you: How many of your projects would you “gamify”? One or more and why?

On the picture above: My daughter, Emma, in December of the last year, at an indoor playground. These colorful plastic balls and this photograph reminded me of the infinity of the projects that could be exciting for each of us, and which we could take on at various points of our days, months, years, lives. But at any given moment, we can only handle one of them efficiently.

Copyright © 2017 by Victoria Ichizli-Bartels