Category Archives: Self-Gamification

Self-gamification is the application of game design elements to one’s own life.
Self-gamification is a self-help approach showing you how to be playful and gameful.
In self-gamification, you are both the designer AND the player of your games.

Introducing Self-Gamification: A Blog Post Series

On May 31, 2018, I have published an online course on a self-help approach I call Self-Gamification.

There are a number of videos in this course available for free preview. Some of you might have seen the promotional video on social media. If not, then scroll down to the bottom of this post.

I would like to make all those free video’s available to the readers of this blog. And I start with the introductory video which explains one of the reasons why I created this course.

I hope to post all free videos until the end of June, the official launching month of this course. There are more than ten of these free videos, and they give a good idea what the course is about. So there will be a video each couple of days. I hope you enjoy them.

If you would like to learn more about this self-motivational online course, then click on the image below or the link in the brackets (https://www.udemy.com/motivate-yourself-by-turning-your-life-into-fun-games/…) to access the course’s landing page.

And here is the promotional video of the course Motivate Yourself by Turning Your Life Into Fun Games, with the subtitle Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification:

The First Online Course on Self-Gamification Went Live Today

Dear friends,
Self-Gamification (#SelfGamification) is now officially born. 🙂

There is now an online course with the title:
Motivate Yourself by Turning Your Life into Fun Games
and subtitle:
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification
https://www.udemy.com/motivate-yourself-by-turning-your-life-into-fun-games/learn/v4/overview

A little backstory: 46 days ago, I entered Udemy’s (the largest platform for online courses) challenge to create an online course on a topic I am passionate about within 45 days. This challenge was for new instructors. I picked Self-#Gamification of course. I’ve taught it twice live before and interest in this approach was continually growing on LinkedIn. That is why I decided to enter the challenge and pick the topic. It was the first time in my life that I created a video course, and the learning curve was quite steep. 🙂 Both an exciting and scary process. I practiced all three skill sets the self-gamification unites a lot during the process! 😀

And yesterday, just about two hours before the deadline the course went live on the Udemy’s marketplace.

Huge thanks to all who helped and supported me along the way during this challenge. And to the inventors and masters of those three methods self-gamification unites! Without you, your books and what you do there wouldn’t be this course.

You can check out the description, a promo video, and eleven preview videos (the whole intro section and at least one video in each other section) of the course above (link or picture) and here:
https://www.udemy.com/motivate-yourself-by-turning-your-life-into-fun-games/learn/v4/overview

P.S. Udemy offers it right now and for five more days, for only 10.99USD (that’s 93% off). It’s a great price, and I wanted to share this information with you.

#transformation #anthropology #kaizen #microprogressing #gamification #motivation #mindset

The Story Behind Self-Gamification

I turn my life into games since two years. During these two years, deliberately. Now I realize that I applied game-design principles also before to my life, but unbeknown to me until now. Since the last half a year, I gamify all areas of my life and have immense fun with it.

When I first heard of the word gamification, I was sure I would find someone doing what I do, or at least someone, who was wondering, as I was, whether we could turn all activities including those we think we don’t like doing into fun occupations. But I didn’t.

I also couldn’t find another non-gamer writing about gamification.

Now, as the interest to my method – which brings three established approaches into one strong synergy – grows, I think I should share the story that led me to develop this approach, which I call self-gamification.

This story will be the second chapter of my future book Self-Gamification: Turn Your Life into a Fun Game.

Enjoy: The Story Behind

(Credits: Photograph ©canva.com with the keyword game)

Optimist Writer’s Self-Gamification Newsletter, March 2018

It’s been quite some time since I wrote a blog post on self-gamification, or in other words, on how to turn one’s life into a fun game.

However, many things happened since I wrote on the topic. The book which will have the title Self-Gamification: Turn Your Life into a Fun Game is evolving well, and I am re-writing it right now. You can follow the project and show your support for it on the following Crowdfunding page:

www.inkshares.com/books/self-gamification-turn-your-life-into-a-fun-game

Moreover, I will start soon teaching on various aspects of self-gamification.
For example, tomorrow, March 21, 2018, at 1:00 pm – 3:00 pm CET, at the International House North Jutland in Aalborg, Rantzausgade 4, 1., 9000 Aalborg, Denmark, there will be a Startup Cafe event organized by the Plus Consult, a team of international entrepreneurs, where I participate with my skillset.
I will also be helping others to increase their motivation and productivity in a light and fun way through gamification of their lives, in a series of bi-weekly workshops in April and May hosted by AOF Nord at their premises in Aalborg, with the following title:Increase Your Motivation and Productivity – by Turning Your Life into a Fun Game. This series of workshops starts on April 9 and finishes on May 21. Each participant will get a signed copy of my very first book on how to gamify projects, 5 Minute Perseverance Game: Play Daily for a Month and Become the Ultimate Procrastination Breaker. You will also be able to interact with me between the workshops if you have questions on how to gamify your projects. Here is the link to this two months or 4-workshop training course: https://nord.aof.dk/kurser/Mennesker+imellem/Personlig+udvikling/4316101/

There is more to come, and I will keep you informed. But if you would like to get regular updates on self-gamification as well as my project game-plans, then join the supporting team on Inkshares. Here s the link to it again: www.inkshares.com/books/self-gamification-turn-your-life-into-a-fun-game.

And if you would like to have a customized training course, a coaching session, or a seminar on self-gamification, approaching project and time management as games, or other related topics for your company or yourself then contact me at vib@optimistwriter.com.

(Credits: Photograph ©canva.com with the keyword games)

Why is a Simple Scoring System Enough for Gamifying One’s Life; And Results of the November Round of the 5 Minute Perseverance Game

A note beforehand: This blog post applies both to writers and entrepreneurs, and therefore I am attributing it to both Business and Writing blogs on my website. Thus, if you signed to both of these two blogs, then you will get the notification about this article twice. I apologize for this inconvenience.

***

When I share the 5 Minute Perseverance Game with others, people often ask me how I reward myself in this game. When I tell them about the simple scoring system I use, they ask me “Is that all?”

First time I was asked this question and looked confused in reply, my friend clarified and gave a few examples how she does it: by eating a small piece of chocolate or at the end of a big task, she buys herself something.

I heard similar scenarios many times and even read about them.

After getting similar questions again and after writing last month’s article (5 Minute Perseverance Game: Results of the October Round and Editing plus Revision by Someone else), I stopped and contemplated. Why was gathering points enough for me? Why didn’t I see an occasional espresso I make for myself several times a day as a reward for the project work? Why did I consider it and other similar rewards instead as sweet indulgences and even as activities worthy of giving myself additional points?

After some thought, I realized what that was. If I would reward myself with something material or costing money (like a trip to the Bahamas or to a cinema), then I would not regard my projects as a game, or a part of a game. I would see them then as something hard to do, something requiring considerable effort.

When we agree to play a game, either a board game or one online, we usually don’t expect a material reward. I am consciously leaving the gambling aside here, since the stress factor there take those games out of the true game definition, or at least makes them another type of game altogether.

When we agree to play a board game, for example, with our children or our partner or a friend, all we want to do is to score more or less than he or she does, depending on the definition of the win in that game.

Seeing that made me realize why points are enough for me as a reward. Because I experience my day as if it was a game. It doesn’t mean that I don’t concentrate on the task at hand, but I loose (for growing part of the time) that wish of only getting things done and thinking poorly of the assignments I have to address. Enjoying what I do starts to prevail and with that (without explicitly intending) also the rate with which I manage to complete tasks increases.

Thus the condition for this game to have success is your willingness to design the game, its rules, test it, play it, follow those rules you have outlined, and through it, be willing to have fun.

Please note, I didn’t mean that you should expect to have fun. We often approach various suggestions we get testing them whether they would be fun for us, usually intending to prove that that can’t be the case. But what indeed makes a game or any activity fun is the willingness to have fun and to experience this feeling.

***

And here, if you are interested, are the results of my 5 Minute Perseverance Game for November and plans for the December round of the game.

I scored in total 925 points in November. That made 160 points more than in October. Out of these, 455 were the bonus points, which correspond to 89 concrete deliveries, postings, etc. These correspond to 37 more than in October. There was one day when I managed to attend to at least to one project in each activity area. That compared to 1 more than in October.

I noticed that I was more diligent with recording the points and bonus points in November. It felt as if I slowed down a little and became more aware of what I managed during the day. But the gathered score and accomplished tasks show otherwise. They seem to imply that I completed more than the previous month. The paradox, however, is, that it didn’t feel like I had worked harder. It felt as if I had more fun than the month before. Here we go again: the success of the game, the feeling of satisfaction as well as the success of the projects resulted from allowing myself to have fun in the game.

After re-evaluating the projects and developments in them, and after noticing how my activities and priorities changed lately, I again came up with eight areas of activities for the December round of the game. The projects areas have been re-shuffled and switched places, as well as their components, but the number of all is still eight. That seems like a good number to keep me positively challenged, but also allow me to have an overview of various aspects of my life.

Here are my project areas for December month:

  1. Finish the first drafts of two books which are both about 80 % done
  2. Book marketing
  3. Training and consulting projects
  4. Tools page development
  5. Family, my business, and other admin matters
  6. Free time, fun, health and movement
  7. Voluntary work (technical and creative)
  8. Other writing projects (This is mainly to catch all those floating free ideas and help them not to go unnoticed).

What about you? If you take a look at what you do or want to do during a regular day, what would those areas of activities be for you? Consider both weekdays and weekends. How many of these areas can you identify?

Credits: Photograph ©canva.com under the keyword “a treat.”

What is this blog series about? You can find this out on its first blog post called 5 Minute Perseverance Game – Moving my Favorite Game to my Writing Blog.

Copyright © 2017 by Victoria Ichizli-Bartels