Category Archives: Gameful Practice

Sharing My Self-Motivational Games

I love approaching life gamefully! One of the reasons?

It is because, when I am not motivated and resist engaging in an activity I want to pursue, I don’t berate myself, or at least not long, but instead treat myself as a game designer would his or her best and most trusted game-tester. If the gamer does not engage, something is wrong with the game.

What does it have to do with the topic of this post? The following.

It’s been some time since I blogged here. (See my previous blog post and how fantastically it connects to the introduction and motivation for this one and the project it introduces, even if I haven’t planned that explicitly.) I tried to come back and do it again, but the practice remained sporadic. I blogged on Medium more regularly, with breaks in between. When I looked at the longer stretches with more writing and engagement on my part as a blogger on either of the platforms, I saw that it was when I was blogging a book or sharing excerpts of one or the other I wrote.

I love reading and writing books. Books feel like epic adventure games with many fun levels made of parts, chapters, and paragraphs.

And as luck might have it, I am working on two books on self-gamification right now. So, I decided to move one of the book projects from Medium to here.

It is about my various self-motivational games, or, as I also call them, “My Reality Game Collection.” I wrote and published an article on Medium with this title, which will serve as an introduction to the book or collection of books, where I will share various projects, activities, practices, and others, approaching them as if they were games I design, develop, and play.

Here is this article to start this fun project of sharing my reality game collection with you to get inspiration on how you can approach your reality with fun, joy, and success.

Originally published on Medium by Victoria Ichizli-Bartels in Gameful Life (5 min read),
Oct 23, 2024. To read on Medium, follow this link.


My Reality Game Collection

And how I design, develop, and play my life.

Photo by Nick Fewings on Unsplash

For over a decade now, I’ve been approaching parts or the whole of my life as if they were games I design (or co-design), develop, and play.

I’ve played many self-motivational games over the years. Self-motivational games are projects, activities, and practices that I approach as if they were games, which, in my opinion, they are since anything in life has the same core components games do.


I discovered that in anything you approach gamefully, motivation becomes a readily available by-product, including its most coveted by game and gamification designers type, intrinsic motivation.

Alone, the inability of many life gamers and myself to give up living gamefully and instead be creative and resourceful with everything we are up to attract curiosity from those who hear about this opportunity.

I am often asked about different self-motivational games I play, both those I play now and those I played in the past, which I either don’t play anymore or play once in a while.

At some point, I realized I had a whole collection of self-motivational games.

Well, my life is such a collection of self-motivational games since these games are nothing other than what I take on in my life’s journey.

That’s how I started thinking of my current self-motivational game collection, especially the scores I record in my little book, Vica’s Points and Badges Game Book. Vica is short for Victoria. This little book reflects a big part of my reality game collection.

Photo by the author, Victoria Ichizli-Bartels (aka Vica)

If I use my first name for this real-life game collection, it would be Victoria’s Reality Game Collection, abbreviated VRGC. When I shared this abbreviation with gamers in my family, my son said that VRGC should stand for Virtual Reality Game Console. Upon an online search, I found this acronym to mean “Voucher Register & General Control,” and used rarely. It is attributed to the use in the following category: “Military and Government.” But I must say, I like the acronym VRGC to stand for “Victoria’s Reality Game Collection.” However, I must admit that MRGC for My Reality Game Collection sounds great, too. And YRGC, Your Reality Game Collection, must be fantastic, too, since it is yours alone, and you have the power to design, develop, and play it.


Game designers and players learn from other game designers and players. They look over their shoulders and get inspired. I get inspired by gamers in my life and by books and articles on game design, psychology, and other intriguing topics. As a life gamer, I enjoy sharing my games and their designs and frameworks.

Here is a summary of my game collection.

I play:

  • Awareness games
  • Ambition games
  • Health and well-being games
  • Habits games
  • Learning and growth games
  • Perseverance games
  • Relaxation games
  • and many others.

Many of these games can be attributed to more than one type.

I also play games based on the game elements or mechanics that drive them:

  • Booster games
  • Gemstone games
  • Streak games
  • Counter games
  • and others.

I also play briefly some of my self-motivational games without recording any points.


The way I reward myself in these games differs, too.

For example, in the Awareness Booster Game (ABG) and Exploring Emotions Game (EEG), I observe the world around and inside me and get inspired and awed by the epiphanies I make on the way. I also observe and explore emotions, especially those I get confused by, and acknowledge my participation in these games daily. So, I never lose in these two games; their score reflects all the days since starting to acknowledge my participation in them daily and recall what observations and epiphanies I made.

In others, like Super Sleeper Game, I have multiple scores to record my progress, reward myself when I get enough sleep or punish myself in small ways for sleeping less or precisely seven hours. This epic game is one of those I continually develop to keep myself motivated to get enough sleep. This game helped me to go from over forty hours of deficit reached within half a year to almost 380 hours in plus gathered in almost four years (over forty-five hours on average per each half a year) since playing this game. And all these numbers reflect the improved health I experience due to getting enough sleep and taking better care of myself.

There are also many other designs in between the above two.

You can see the earlier design of the Super Sleeper Game in my book Gameful Habits (see below its description and where you can purchase it).

In the photograph below, you can see the recent recordings of my games, including the Super Sleeper Game with its points, coins, and gemstones abbreviated as T for tourmaline, R for ruby, D for diamond, N for nephrite jade, and O for obsidian or opal, Awareness Booster Game (ABG), Exploring Emotions Game (EEG), and other games and game elements.

Photo by the author, Victoria Ichizli-Bartels

Why do I do all that and approach my life gamefully as if it were a collection of games I design, develop, and play? There are many, many reasons. Here are two main ones:

  1. The activities I enjoy and want to succeed with become even more fun and fantastic to experience. And I reward myself for any progress I make in them.
  2. Those I commit to but sometimes think I don’t enjoy become those I discover I can enjoy, either by adding fun game elements, watching my progress with them, and getting closer to their goals, or by discovering something new and fun that I was unaware of before that.

Thank you!

I hope you enjoyed reading this article. I enjoyed the writing game for it, which is part of my Ambition Project Games (APG), visible in my little score book shown above.

I will be off to another game from My Reality Game Collection (MRGC) in a minute. How does YRGC — Your Reality Game Collection — look like? Feel free to share this with me through the channel where you discovered this post.


Standalone, Book 7, Gameful Life Series

Gameful Habits:
How to Turn Your Daily Practices Into Fun and Exciting Games

⇒ Click to buy on Amazon ⇐
⇒ Click to buy elsewhere⇐

Turn your daily practices into fun and exciting games.

Many people struggle to motivate themselves to start the day, work on a project, or maintain a healthy or otherwise beneficial habit. They consider many of their daily routines to be a necessary chore that they will never enjoy.

The pioneer of Self-Gamification — a unique approach to turning life into fun games — Victoria Ichizli-Bartels, has discovered another way for herself, and offers this possibility to others by sharing her experiences.

In this unconventional book on habits, Victoria shares the Super Sleeper game she created to ensure she got enough sleep, and how this success was extrapolated to the other habits and daily practices she wanted to develop.

Read Gameful Habits, and you will learn the three skill sets required to succeed in your self-motivational games, i.e. any habits, projects, challenges, tasks, or other activities turned into fun games. These skill sets are:

  1. Seeing yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do;
  2. Identifying your dreams and goals, and taking action, one small and effortless step at a time, the kaizen way;
  3. Applying gamification; that is, seeing and treating whatever you are up to like a game, and learning to appreciate every step on the way with gameful rewards.

These skill sets, which you can easily put into practice immediately — along with the awareness that when you turn your life into fun games, you are both the player and the designer of these games — will help you turn happiness into a lifestyle, and health and other beneficial practices into exciting games that you can’t wait to design, play, and continue developing.


You can check out my articles on Medium by following this link.

What is the Setup for Your Real-Life Games?

Photo by Adi Goldstein on Unsplash

(An excerpt. Read the full article on Medium)

Definition of a setup

So, we have a great goal in the Self-Gamification game. Now, it’s time to think of a setup defining the frames, in which the Self-Gamification game player in you can reach the goal of making your project feel like a brilliant game for the project game player part of you.

Before looking at the setup of the Self-Gamification game, let’s find out what the word “setup” means in general and in games.

In general, a setup is:

“the way in which things are organized or arranged.” — Cambridge Dictionary

In video games, it would be the hardware and the software you need to set up to play a specific game.

In a board or a card game, these would be one or more boards, decks of cards, dice, figurines, and possibly others.

The description of how to lay out the tools you have so that you can start playing the game also belongs to the setup.


The setup in the Self-Gamification game

So what is the setup in the Self-Gamification game?

Hm, that is a tricky question.

Once, I wrote a little book, 5 Minute Perseverance Game, and I wrote it before I had heard about gamification. I structured this book as a description of a board game. Like most board game descriptions, it has a section called “Setup.” It’s short in the book, so I quote it in full length here, and I also add the title and the beginning of the subsequent section called the “Flow of Play and Rules.”

Setup

You put yourself in front of what your project demands to be carried out. That could mean a notebook and a pen or a computer for a writer, a guitar and sheet music for an aspiring musician, or a dictionary and exercise book for a language learner and so on.

Then you sit, stand, lie down, or take whatever other starting position you need to work on your project. And…

Flow of Play and Rules

You play.

Well… you work on your project. “

— Victoria Ichizli-Bartels, 5 Minute Perseverance Game

Thus, anything you need for the project would be a part of your setup also in the Self-Gamification game.

But this is not all.

Anything you are aware of about your project game player (yourself), especially at the moment of turning that specific project into a fun game (or a set of games), is a part of your setup.

(Continue reading on Medium)


More on Turning Life into Fun Games

Books

“Gameful Life” Series

Gameful Project Management
Self-Gamification Based Awareness Booster for Your Project Management Success
(Book 1)

Gameful Healing
Almost a Memoir; Not Quite a Parable
(Book 2)

Gameful Isolation
Making the Best of a Crisis, the Self-Gamification Way
(Book 3)

Standalone Books

The Who, What, When, Where, Why &
How of Turning Life into Fun Games

A Compressed Version of the Self-Gamification Happiness Formula

Self-Gamification Happiness Formula
How to Turn Your Life into Fun Games

5 Minute Perseverance Game
Play Daily for a Month and Become the Ultimate Procrastination Breaker

Online Course

Motivate Yourself by Turning Your Life Into Fun Games
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification
(on Udemy)

The Goal of Turning One’s Life into Fun Games

Image by the author

(An excerpt. Read the full article on Medium)

An acronym: SG = Self-Gamification

The goal, the mission, and the win-state of the SG game

Thus, let’s define the goal of the SG game and find out what is your mission in this game.

The ultimate goal in the SG game is to make your reality engaging, entertaining, and fun.

You choose a target (which can be a challenge, a project, or activity) and take on a mission to turn this target into a fun, self-motivational game, which is enticing for the player (yourself) to engage and enjoy.

You could say, the SG game is mostly a game designer’s game. You play the role of the self-motivational game designer. But also that of your first player testing your games.

The win-state in the SG game is the state of flow.

“There is virtually nothing as engaging as this state of working at the very limits of your ability — or what both game designers and psychologists call ‘flow.’ When you are in a state of flow, you want to stay there: both quitting and winning are equally unsatisfying outcomes.” — Jane McGonigal, Reality is Broken

So, you, as a designer of your self-motivational games, are on a quest to design (or re-design) your challenges, projects, and activities. And do that in such a creative way that it facilitates the player (yourself) to enter the state of flow willingly and effortlessly, whatever the challenge, project, or activity game might be, and whatever the player (yes, yourself) might think of it.

(Continue reading on Medium)


More on Turning Life into Fun Games

Books

“Gameful Life” Series

Gameful Project Management
Self-Gamification Based Awareness Booster for Your Project Management Success
(Book 1)

Gameful Healing
Almost a Memoir; Not Quite a Parable
(Book 2)

Gameful Isolation
Making the Best of a Crisis, the Self-Gamification Way
(Book 3)

Standalone Books

The Who, What, When, Where, Why &
How of Turning Life into Fun Games

A Compressed Version of the Self-Gamification Happiness Formula

Self-Gamification Happiness Formula
How to Turn Your Life into Fun Games

5 Minute Perseverance Game
Play Daily for a Month and Become the Ultimate Procrastination Breaker

Online Course

Motivate Yourself by Turning Your Life Into Fun Games
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification
(on Udemy)

How to Conquer the Information Overload Gamefully

Image by the author

(An excerpt. Read the full article on Medium)

The challenge

In the internet interconnected world, the information becomes a much too easily accessible good.

There is even a well-known term for that — the information overload.

“Information overload (also known as infobesity, infoxication, information anxiety, and information explosion) is the difficulty in understanding an issue and effectively making decisions when one has too much information about that issue. Generally, the term is associated with the excessive quantity of daily information.” — Wikipedia

Today, during the COVID-19 pandemic, when most of the world is online for big chunks of the day (especially during the working hours), there is even more information every day. Those of us, who don’t work on the “front line” during the pandemic, can express our generosity mostly online nowadays. So there are valuable short and long bits of information in all possible digital formats. These come from official sources, press, entertainment industry, our families, friends, bosses, employees, colleagues, communities we joined, and social media we frequent. But there are also libraries giving free access to books, films, and more, museums, zoos, culture centers, and theaters offering online tours and performances, and so many more.

The workdays for all of us have become a fusion of our work and personal lives.

The oncoming information, especially the one about the COVID-19 situation, lockdowns, and reopening, affects both our work and personal lives, and it has never been more challenging to draw a line between them.

The main effect of that multidimensional information overload is a profound confusion and a feeling of being lost.

How can we handle all this overflow of the information, especially when we start a workday?


The gameful solution

A perspective change is often the best solution in confusing situations.

How can we view the information flow differently?

I discovered that the gameful approach to life provides effortless and joyful resourcefulness in all areas of our lives and most circumstances, including times of crisis.

While writing the Book 1 of the “Gameful Life” series, Gameful Project Management, I have discovered that what I was creating with my non-fiction books and articles on Self-Gamification, were not the ideas to replace the well-establisher others. Instead, I was creating “awareness boosters.”

Even the subtitle of the Gameful Project Management book has the phrase in it: Self-Gamification Based Awareness Booster for Your Project Management Success.

To find out what an awareness booster is and how information coming upon us can become such a booster, we need first to identify what awareness boosters are. Let’s start with awareness.


(Continue reading on Medium)

Self-Gamification is an Art and a Game

Image by the author

(An excerpt. Read the full article on Medium)

Self-Gamification is an art

Self-Gamification is an art of turning whatever we are up to into fun and engaging games for ourselves. It is the application of game design elements to our own lives.

It is also a self-help approach showing us how to be playful and gameful, and bringing anthropology, kaizen, and gamification-based methods together.

In Self-Gamification, we are both the designers and the players of our self-motivational games, which are the challenges, projects, and activities turned into games.

But wait a minute! It is an activity too. You need to be active in the design and play of the self-motivational games.

So it is also a game.


Self-Gamification is a game

I was surprised to have had this epiphany only recently, after gamifying my whole life for three years consistently, and parts of it for an even longer time.

But on the other hand and when looking at it anthropologically, it is not surprising at all. I wasn’t thinking that much about the game. I was playing it. And that is the only way to experience it as a game.

Only when I was challenged to play another game, the game of explaining how Self-Gamification works could I see it more clearly. That is a paradox. Which is why it makes sense since we humans are highly paradoxical beings.

Some time ago, I recalled how, when I was young, I rarely referred to what I was doing in my games or play as such. I was busy with some activities. I might have called them “games” or “play,” but I didn’t think of the terms when I was playing.

However, outside of the game’s or play’s realm, the gameful and playful activities seemed safe, and I could easily imagine doing them than a chore my mother had asked of me. Only when she shaped the idea of the chore as something enticing did I agree to give it a try to be entertaining. And I must admit that it did happen more often than not.


(Continue reading on Medium)