The Who, What, When, Where, Why & How of Turning Life into Fun Games

There is an online course! See below.

The Who, What, When, Where, Why & How
of Turning Life into Fun Games

A Compressed Version of the
Self-Gamification Happiness Formula

⇒ Click to buy on Amazon ⇐
⇒ Click to buy elsewhere⇐

 

 

Discover the Who, What, When, Where, Why and How of Turning Life into Fun Games

Self-Gamification, a unique self-help approach to implementing game design elements into each of our lives and uniting anthropology (awareness), kaizen (small steps), and gamification (gamefulness) is gathering growing interest.

Self-Gamification Happiness Formula described the Self-Gamification approach in detail and in multiple contexts.

This book has been created in response to those interested in reading a short summary of the approach, rather than a longer discourse.

The Who, What, When, Where, Why and How of Turning Life into Fun Games is a short, compressed, and reworked version of Self-Gamification Happiness Formula, which was reorganized to answer six essential questions:

  • Who is responsible for turning projects, activities, and whole lives into games?
  • What can be turned into games?
  • When does it make sense to turn something into games?
  • Where could or should projects and activities be turned into games?
  • Why does it make sense to turn projects, activities, and even our whole lives into fun games?
  • How can we turn projects, activities, and our lives into games?

 


Online course on Udemy:
Motivate Yourself by Turning Your Life into Fun Games
Practice Self-Gamification, a Unique Self-Help Approach Uniting Anthropology, Kaizen, and Gamification

“Very excited about the concept”

“Was very helpful.”


⇒ Click to enroll ⇐